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That's not correct. Any RPG36 program can use a external file just fine. They can't use the external descriptions, but they work just fine. You are correct that conversion from RPG36 to RPG requires a few lines of change, but you should have mentioned that the programs will react much differently and that requires several operational changes. An example of that is that a RPG36 program can create file, while a RPG program can not. This is a major difference. The conversion process requires some thought and planning. Booth Martin wrote: > > RPG36 programs won't deal with externally described files or with logical > files. > > You will want to convert the program(s) to RPG. This is quite simple and > straight forward. RPG36 supports a few keywords that are not supported in > RPG, but unless your programs use WSU you will not have a major problem with > the conversion to RPG. Just change the program type from RPG36 to RPG and > try to compile. There will be a few lines to fix, but surprisingly few, and > after you have done a few programs you'll be fixing the programs even before > you try compiling. Once the programs are converted to RPG then the hard work > starts.
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