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... last time I looked it up, the max number of members in a source-physical
was 32767.

Jeff Bull

-----Original Message-----
From: b [mailto:reeve@ltl400.com]
Sent: 22 January 2003 16:11
To: 'Midrange Systems Technical Discussion'
Subject: RE: QRPGSRC vs. QRPGLESRC


Somebody probably knows the maximum number of members in a source file; this
might be a concern where there are many compiled objects in an application.
My members are all uniquely named...and then I hit binder source (since
prototypes are the HLL program name + 'PR', the binder source could be HLL
program name + 'BS').

-reeve

> -----Original Message-----
> From: midrange-l-bounces@midrange.com
[mailto:midrange-l-bounces@midrange.com] On Behalf Of
> Scott Klement
> Sent: Tuesday, January 21, 2003 11:31 AM
> To: Midrange Systems Technical Discussion
> Subject: Re: QRPGSRC vs. QRPGLESRC
> 
> 
> There are pros and cons to this approach...
> 
> Nice things about using one file for both languages:
>    1) Is that it's just one place to search.
>    2) You won't end up with the (potentially confusing) situation where
two
>         source members have the same name.
>    3) Just one file to backup/synchronize, etc.
> 
> Nice things about using two files:
>    1) Sometimes it's nice to be able to search for something
language-specific.
>        For example, if you want to know everywhere a file is updated, you
>        might search for an F in column 6, followed by the filename and a
>        U in column 15.   That would work for RPG/400.   Then you'd have to
>        search for the U in col 17 of ILE RPG.  That's hard to do when the
>        search program doesn't know which source members it's searching.
> 
>    2) Its easy to identify which programs have been converted from
>        RPG/400 to ILE RPG just by seeing which file the member is in.
> 
>    3) All of the commands, etc, assume your file is called QRPGLESRC
>        which may save someone some time.
> 
> Neither method seems to me to be significantly better than the other.
> There are workarounds for all of the problems caused by one method or
> another.
> 
> 
> On Tue, 21 Jan 2003, Malchow, Grizzly wrote:
> 
> > I'm supposed to create a source file named QRPGSRC that will be hold all
> > of source files, both RPG and RPGILE. I've always kept the 2 source
> > members in seperate source files. I.E. QRPGSRC and QRPGLESRC. I know
> > QRPGLESRC has a longer record length. I'm supposed to create a QRPGSRC
> > with a record lenght of 112. Everywhere I've been before has always kept
> > the sources seperate. I don't think it's necesarily a good idea. I need
> > a good reason to explain why we should not do this, other than industry
> > standards, the differences in the code etc.
> 
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