|
From: "James Rich" <james@eaerich.com> > I'm unsure of the capabilities of *new* RPG programs to take advantage of > multi-threading. Multi-threaded apps have ops such as thread_create(), > thread_lock(), thread_destroy(), etc. (or some variation). RPG doesn't > have these ops as far as I know. Perhaps the compiler can do some fancy > magic to enable threading but it seems unlikely. The RPG compiler only builds single threaded modules. There is a "Thread Serialize" keyword that makes it safe to call an RPG module from a multi-threaded application. I received a note once from a guy who said he used System APIs within an RPG program to create multiple threads. Hans Bolt, and Barbara Morris of the RPG compiler team once said they wouldn't recommend it. There doesn't seem to be much demand for multi-threaded RPG. Did you have an application in mind? Nathan M. Andelin www.relational-data.com
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.