|
Folks,
I'm having a problem with automatic refresh of a display.
The standard way of doing this is to use the INVITE keyword
on the DDS (testinvd) for the display file:
A DSPSIZ(24 80)
A CA03
A R DUMMY ASSUME
A 1 2 ' '
A R SCREEN OVERLAY
A INVITE
A 1 17' JCR- TEST REFRESH WAIT'
A COUNT 3S 0B 4 4
A 10 13'Compile this dspf with the
WAITRCD-
A value set to the number'
A 11 13'of seconds you wish to delay.'
then the following RPG ILE program counts up the COUNT with automatic
refresh of the display every WAITRCD seconds until you hit PFKEY 3:
Ftestinvd cf e workstn
F maxdev(*file)
F devid(pgmdev)
C dow not *inkc
C add 1 count
C write screen
C read testinvd 9999
C kc leave
C enddo
C eval *inlr=*on
this works fine for a "normal" display, but does NOT work for
the async console. Probably because the maxdev parm
having no effect for the console or some such stupid thing.
Second problem:
an RPG/400 version of the above.
Third problem:
How to avoid the erasure of the screen when the
RPG program returns.
TIA
Leif Svalgaard
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