>>when the 32 came out, dfu and seu seemed like space age tools compared
>>to kde and kse.
>I wrote interactive programs on the System/3 Model 6. Set and Key
>statements in RPG II, but alas, yes KSE.
My brother didn't like how S/32 DFU would roll the fields as you
entered stuff, so he wrote (in assembler) his own generic replacement
for DFU so he could maintain files in "full screen". If you can call
a 6 x 40 character display "full screen". :(
I think he had too much time on his hands back then. He probably had
the only S/32 which had sign-on security, a menu driver, and full
screen interactive (not SET/KEY) programs. All written in assembler.
I'm still amazed when I think how SCP ran in just a 2K transient space
on the S/32! All the S/32's I ever used had just 16K of memory,
though they ranged from about 5MB to a whopping 13MB of DASD.
And two of them even had the line printer instead of dot matrix. If I
mismember correctly, one of the clients with a dot matrix had a 40cps
uni-directional model instead of bi-directional. Even compiles took
forever to print. You tried *real* hard to not go through extra
Those were the days...
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