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  • Subject: RE: "RPG isn't cool" (was: Re: IBM Secret)
  • From: "Stone, Brad V (TC)" <bvstone@xxxxxxxxxxxxxx>
  • Date: Mon, 10 May 1999 11:40:52 -0500

Hans,

Looks like free-format is a winner so far...  Get choppin!  ;)

Bradley V. Stone
Taylor Corporation - OASIS Programmer/Analyst   
bvstone@taylorcorp.com


> -----Original Message-----
> From: Joel Fritz [SMTP:JFritz@sharperimage.com]
> Sent: Monday, May 10, 1999 10:46 AM
> To:   'MIDRANGE-L@midrange.com'
> Subject:      RE: "RPG isn't cool" (was: Re: IBM Secret)
> 
> Gee, Hans, you're a brave person.  I suspect I'm not the only one who has
> "brilliant and simple" suggestions.<g>
> 
> I don't know how hard it would be to change the compiler to do it, but I
> think RPG would be much "cooler" if the positional syntax weren't
> mandatory.
> EVAL is an improvement, but I want to jump off the edge and write stuff
> like:
> 
> if a = TRUE
>   exsr(b)
>       else
>               exsr(c)
> endif
> 
> -----Original Message-----
> From: boldt@ca.ibm.com [mailto:boldt@ca.ibm.com]
> Sent: Monday, May 10, 1999 7:00 AM
> To: MIDRANGE-L@midrange.com
> Subject: "RPG isn't cool" (was: Re: IBM Secret)
> 
> 
> 
> 
> eric wrote:
> > You can't teach something that student's don't want to learn (or
> attend).
> >  "RPG isn't cool".
> >
> 
> I'd be the last person to try to argue against that.  To
> illustrate, compare CGI programming in RPG versus Perl.
> 
> Now, let's assume that being "cool" is a desirable
> quality in a programming language.  If we were to try to
> change RPG from an "uncool" language to a "cool" language,
> is there a single easy thing we could do to improve the
> language?
> 
> Cheers!  Hans
> 
> Hans Boldt, ILE RPG Development, IBM Toronto Lab, boldt@ca.ibm.com
> 
> 
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