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  • Subject: RE: How does a %SWITCH work in a CL program
  • From: "Stone, Brad V (TC)" <bvstone@xxxxxxxxxxxxxx>
  • Date: Thu, 14 May 1998 13:08:00 -0500

In a CL, you have 8 switches.  1=On, 0=Off, X=I don't care what it is.

So, your %switch statment is checking to see only if switch 1 is on.

In an rpg, switches relate to *INUx indicators.  Switch 1 = *INU1,
Switch 2 = *INU2, etc.

Bradley V. Stone        
bvstone@taylorcorp.com
http://prairie.lakes.com/~bvstone/
"She's into Malacas, Dino."

> -----Original Message-----
> From: Ravi [SMTP:ravi@spacestar.com]
> Sent: Thursday, May 14, 1998 11:40 AM
> To:   MIDRANGE-L@midrange.com
> Subject:      How does a %SWITCH work in a CL program
> 
> Howdy folks,
> 
> I am trying to debug a JDE CL program. In the CL a call is made to
> a RPG program.
>   CALL P98315 PARM(&PSPID &PSVERS &PSFILE &PSMBR &PSMSGQ)
>    IF COND(%SWITCH(1XXXXXXX)) THEN (DO)
>     GOTO EOJ
>    ENDDO
> 
> I have never worked with %SWITCH so I am not sure how to debug this.
> Anyways, after the call to the RPG is made and control returns to
> the CL, the IF condition is true and the CL program terminates.
> What do I look for in the RPG that would change the %SWITCH status?
> How does the RPG communicate the changed status back to the CL?
> 
> Any pointers would be appreciated. Thanks in advance.
> 
> 
> Ravi Viswanthan
> Systems Group, Inc
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