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There can be multiple cause to your problem. Windows are not very intuitive in 
RPG. I have a solution that will works but is probably not optimal. In the 
window program, define the display file as USEROPEN. Then each time the program 
is called, issu an OPEN on the display file and before leaving the program, 
issu a CLOSE on the display file. This should works almost everywhere.

Denis Robitaille
Cascades inc.
Tel: 819-363-5187
DRobitaille@cascades.com

>>> "Thomas Bishop" <TBISHOP@SUNDATA.COM> 04/07 9:56 am >>>
One of the programmers created a new RPG program that displays a subfile, the 
user selects an entry which calls another new program that pops up a window to 
allow the user to change a description.  This window loses its border the 
second time it is called.

He cloned another window program that works fine and continues to work after 
recompiling (recompiled to see if a PTF caused a problem). I see no difference 
in the DDS relating to the Window keywords.  He has the DUMMY format with 
ASSUME. It looks like it should work.

If the windows file has RSTDSP(*YES), the border stays but the screen behind it 
is not the most current, if the windows file is RSTDSP(*NO), the border 
disappears but the background screen is correct.  If the Windows DDS is brought 
into the calling programs dds source and compiled, the window works fine.  We 
need this to work as a stand alone pop-up window.  The windows program he 
cloned is stand alone.

We are on V3R2M0.  

Has anyone seen this before?  As I mentioned he cloned another windows program 
that works fine.  I thought maybe the calling programs DDS may be different but 
again I see no keyword differences. I have tried every combination of keywords 
I could find in the DDS manual and still no solution.

Thank You in advance.

Tom

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