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> Actually, while you were certainly able to hand-optimize the MI version > quite a ways, you violated the MI architecture by not storing the > results in the temporary variables. <tsk, tsk> <G> I don't think that the MI architecture requires you to store variables you don't use. I would confess, that since I don't use x and y either, the whole program could be optimized away. I have written compiler optimizers and know what is possible. Maybe it is a bit *easier* to optimize a stack machine... Anyway, in the vast majority of RPG type applications there are hardly much gained by optimizing complicated expressions. I think it was Donald Knuth that first showed about 30 years ago that 97% of all expressions involved less that three operands, so there is little to optimize. But, as I started out by saying, you did have a point. +--- | This is the MI Programmers Mailing List! | To submit a new message, send your mail to MI400@midrange.com. | To subscribe to this list send email to MI400-SUB@midrange.com. | To unsubscribe from this list send email to MI400-UNSUB@midrange.com. | Questions should be directed to the list owner/operator: dr2@cssas400.com +---
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