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Schmidt, Mihael wrote:
I guess there is a little overhead but I also think it is not as much
as you anticipate.

map = map_new();
map.add("key1", value);
rfmlutil_fill(%addr(space) : map : rfmlFilePath);
map_free(map);

But it is probably just a shift of work. With the external data
structure the server doing the Java stuff has more to do and the RPG
program more or less nothing.

With the RFML file the RPG program would have a little more to do and
the Java program a little bit less.

Depends on your perspective, I guess.

Using a data structure to format the data is just a memory move ... and the compiler enforces data type compatibility. Most RPG programmers understand the concept of a data structure and it's quite easy to debug.

Personally, I like to keep things as close to the native form as possible.

david


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