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Richard Shaler wrote:
> ...
>  *********************************************************************
>  * Create Java String object to contain sending message
>  *********************************************************************
> c                   eval      sendMsg = crtString(msg)
> ...
> c                   EVAL      *INLR = *ON

Richard, don't forget to clean up your objects.  Until fairly recently I
thought it was necessary to code explicit frees for every object, but
there's a way to free many objects at once.

|  D env           s             *       

|  c                   eval      env = getJniEnv()
|  c                   callp     beginObjGroup (env : 10000)
   c                   eval      sendMsg = crtString(msg)
  ...
|  c                   callp     endObjGroup (env)
   c                   EVAL      *INLR = *ON

See the FAQ for the procedures I've used here, FAQ entry "How do I free
Java objects that I have created from RPG". 
http://faq.midrange.com/data/cache/1.html  Search for "rpg java"


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