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Richard Shaler wrote: > ... > ********************************************************************* > * Create Java String object to contain sending message > ********************************************************************* > c eval sendMsg = crtString(msg) > ... > c EVAL *INLR = *ON Richard, don't forget to clean up your objects. Until fairly recently I thought it was necessary to code explicit frees for every object, but there's a way to free many objects at once. | D env s * | c eval env = getJniEnv() | c callp beginObjGroup (env : 10000) c eval sendMsg = crtString(msg) ... | c callp endObjGroup (env) c EVAL *INLR = *ON See the FAQ for the procedures I've used here, FAQ entry "How do I free Java objects that I have created from RPG". http://faq.midrange.com/data/cache/1.html Search for "rpg java"
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