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This is a multi-part message in MIME format... -- To: java400-l@midrange.com From: jamesl@hb.quik.com X-Advert: http://emumail.com Reply-To: jamesl@hb.quik.com Date: Thu, 12 Dec 2002 21:06:36 AST X-Mailer: EMUmail Subject: Re: java to RPG problem > I think it is only _because_ it is so similar to C that it was picked up so > quickly. If it had been based on PL/I it would have had the level of > acceptance of PL/I ....... PL/I was slow to be accepted because so few machines of the early 1980s had the processing power to run the compiler (essentially the same reason why the original mainframe ZORK was split into three separate microcomputer games). As wasteful of processing power as most modern bloatware is, that's no longer an issue . . . A language based on PL/I syntax would do rather well, especially if only the PL/I jocks recognized it as such. After all, there was an awful lot of PL/I in the various QBASICs of the 1990s. PL/I has the advantage that its syntax is so straightforward as to be intuitive to anybody familiar with practically ANY other language. If somebody were to be elected absolute ruler of cyberspace, and were to decree that all software must be written in C and C-derivatives, or worse, in RPG, I'd go to work as a plumber, like my dad. Now, don't get me wrong: RPG has a useful feature: where most languages have to walk through files, RPG can ride around on its logic cycle. -- J.Lampert
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