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If I understand you correctly the "prototype" equivalent in Java is the "interface". Think JDBC with dynamically loaded databasedrivers.
One of the things I have found with Java vs. RPG is that the Java
development approach likes to have an entire projects worth of classes
checked out so it can compile effectively, where as with RPG, as long as you
have the prototype you can compile. I am guessing this is where Java class
loaders would come into play (have used them very little), but that would be
slightly messy and is an advantage of RPG over Java IMO.
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