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I think once you select the options for a given source member, they seem to persist. AFAIK, UPDSRVPGM doesn't work properly for export *ALL, but CRTRPGMOD and CRTBNDRPG seem to work fine. I've been clicking on the buttons long enough not to be sure why I'm doing it. <g> > -----Original Message----- > From: Chris Proctor [mailto:cproctor@gartsports.com] > Sent: Monday, March 25, 2002 12:24 PM > To: CODE400-L (E-mail) > Subject: A pain to compile from code editor? > > > This message is in MIME format. Since your mail reader does > not understand > this format, some or all of this message may not be legible. > -- > [ Picked text/plain from multipart/alternative ] > Hi all, > > I was just wondering.....am I the only one who thinks it's > kind of a pain to > compile objects from code editor? I always seem to find it > quicker to flip > back to PDM when compiling, just because of all the stuff you > have to select > and drill-down through just to get to the point where you can actually > compile your RPG program. > Am I missing something here? If so, I'd really like to be > enlightened. (Do > you detect the sarcasm? ;-) ) > > Thanks > > Chris
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