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If all you're doing is calling an RPG program, why don't you do it in CL and use MONMSG to handle any errors? If you still want to stick with C, you can use "system" api (i.e. system("CALL MYRPGPGM") as that doesn't signal any errors but rather returns an error code that you can ignore. If you want to do a printf for logging purposes, you can check the error code for success. Elvis -----Original Message----- Subject: [C400-L] Exception Handling Hi all, we have an old RPG OPM project. The project is very sensitive. So sensitive that we cannot allow any unhandled exceptions to happen. So I was thinking to wrap every call to the project's programs in a C program (I don't know RPG good enough), that will handle signals in the following way: #pragma map(action, "PROGA") #pragma linkage(action, OS) jmp_buf jumper; void action (......) void signal_handler (int signum) { longjmp(jumper, 1); } int main(int argc, const char **argv) { struct sigaction act, old; /* Set up the signal handler */ act.sa_handler = signal_handler; act.sa_flags = 0; sigemptyset (&act.sa_mask); sigaction (SIGSEGV, &act, &old); if (setjmp(jumper) != 0){ sigaction (SIGSEGV, &old, NULL); printf("General error: SIGSEGV occured"); // allways return with success return EXIT_SUCCESS; } // CALL RPG program here action (...) ; } Is it the correct approach at all? If yes, is SIGSEGV signal enough to handle all possible exeptions in RPG program? Thanks in advance.
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