|
I'm glad you got it solved. I have to admit that the RPG version sure
looks a lot harder to understand/use/write/debug than the C version.
On Fri, 30 Nov 2001, Brendan Bispham wrote:
> H dftactgrp( *no ) bnddir( 'QC2LE' )
>
> D
> D getsnmp PR 10I 0 ExtProc('snmpGet')
> D pdu_ptr * value
> D host_ptr * value options(*string)
> D timeout 10I 0 value
> D comm_ptr * value options(*string)
> D comm_len 10I 0 value
>
> D varBind DS
> D next * inz(*NULL)
> D pOid * inz(%addr(oid))
> D asnType 1a
> D valLen 10i 0 inz(50)
> D valPtr * inz(%addr(value))
>
> D snmppdu DS
> D pduType 1a
> D errSts 10i 0
> D errIdx 10i 0
> D pVarBind * inz(%addr(varBind))
>
> D x S 10i 0
> D value S 50a
> D oid S 50a
> inz(xf14bf34bf64bf14bf24bf14bf14bf14bf000' )
> D host S 10a inz('10.11.20.1')
> D cmty S 6a inz(x'7075626C6963')
>
> c eval x = getsnmp(%addr(snmppdu) :
> c %addr(host):
> c 5:
> c %addr(cmty):
> c 6)
>
> c eval x = x
>
> c return
Ick!
James Rich
james@eaerich.com
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