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As I understand it, a union is the RPG equivalent of a DS having two fields - in this case an integer and a character in the same memory location. The idea being you know which sort of value to expect, ths use the right variable. the trouble with doing something else is that everything I do, except for debug, says result is Null. Now this might be OK, since I cant guarantee I'm actually asking for a real value - but that's because you never really know what is going on with these damn manuals... For instance the manual warns you to pass the text as ASCII, then the example passes it as EBCDIC (or at least it's typed in in plain text within SEU, I'm not sure what C then does to it). On Wednesday 28 November 2001 20:39, Buck Calabro wrote: > >struct _varBind{ struct _varBind * next; > >char *oid; /* Null Terminated */ > >unsigned char asn_type; > >int val_len; > >union { int * int_val; char * str_val; } val; }; > > > >0009.00 D pdu_ptr_s S * > >0010.00 D pdu_ds DS based(pdu_ptr_s) > >0011.00 D next * > >0012.00 D oid * > >0013.00 D asn_type * > >0014.00 D val_len 10I 0 > >0015.00 D result * > >So if I do this and snmpget returns OK, the 'result' field > >(from the DS) is > >*NULL but in debug an 'eval pdu_ds' shows 'result' is a valid > >pointer... > > > >So my 2 questions are: > >1) Is the api translated to rpg ok > > I can't help because I don't understand union {} > > >2) can i access %str(result) or should I be doing something else. > > I would say you should be doing something else. "result" is a pointer to > something. You need to create a space for that something, just as you have > for pdu_ds. The function returns a pointer and that pointer points to the > pdu_ds memory space. Since I don't know what union {} does, I can't tell > you what sort of space to create; perhaps another data structure? Then you > could address the data being pointed to by "result." > --buck
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