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Call it what you want I guess. I can't compete with
custom-made-ready-to-order-realities.

Many layers? One layer! EGL -> Java.
There are the auto-generated layers, then there are the different
technology/language layers. If you can't see them then I won't try to
convince you.

WAS works fine unless you do something bad, but then so does PHP or CGIDEV2
or anything else.

Maybe it's just my experiences, but the complication involved in RPG CGI is
much smaller than EGL/Java and an Application server - no questions asked.

You can kludge with a lot of hidden fields, but that's a bad idea.

So how exactly is EGL doing it *without* hidden fields?

It's called SOA, and it works like magic.

I don't do too much with SOA so I don't really know what you are talking
about here. What exactly is SOA?

If you can't handle that particular heat, you need to get out of the
programming kitchen.

[[ Aaron smacks Joe on the butt with his spatula from Spatula City ]]

Hope that helps you understand where I am coming from,
Aaron Bartell
http://mowyourlawn.com

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