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Has there ever been a good error trapping mechanism in RPG? I do not think so.

*PSSR, the error extension on some operations, checking the status, the error 
handlers (CEE API's), never got on in some way.

You could use Receive Programme Mesage and/or Send Programme Message API's.

But how do you handle decimal data errors, divide by zero and more of those 
nasty bugs. I think this should have a better method to deal with: a "simple" 
recovery method, in which you could correct the variable in error and return to 
the statement in error to continue.

I have looked at some of those alternatives but not one of them can deal with 
the mentioned bugs properly.

Just my thoughts. I may be mistaken, but then i like to hear how others have 
solved error trapping in RPG properly.

Regards,
Carel Teijgeler

*********** REPLY SEPARATOR  ***********

On 7-4-03 at 14:46 Bartell, Aaron L. (TC) wrote:

>>Well you can throw your own error with the message APIs but it isn't the
>same as CL's MONMSG.
>
>Will Monitor and On-Error catch those errors with the message API's?




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