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I think monitor works quite nicely for divide by zero, etc.  Actually I 
think the Monitor reads better than MONMSG.  Granted, having some control 
over throwing your own messages would be nice.  But, I'd rather they spent 
more time making IFS access easier.

Rob Berendt
-- 
"They that can give up essential liberty to obtain a little temporary 
safety deserve neither liberty nor safety." 
Benjamin Franklin 




"Carel Teijgeler" <coteijgeler@xxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
04/07/2003 04:22 PM
Please respond to RPG programming on the AS400 / iSeries
 
        To:     rpg400-l@xxxxxxxxxxxx
        cc: 
        Fax to: 
        Subject:        Monitor messages (was RE: Hans)


Has there ever been a good error trapping mechanism in RPG? I do not think 
so.

*PSSR, the error extension on some operations, checking the status, the 
error handlers (CEE API's), never got on in some way.

You could use Receive Programme Mesage and/or Send Programme Message 
API's.

But how do you handle decimal data errors, divide by zero and more of 
those nasty bugs. I think this should have a better method to deal with: a 
"simple" recovery method, in which you could correct the variable in error 
and return to the statement in error to continue.

I have looked at some of those alternatives but not one of them can deal 
with the mentioned bugs properly.

Just my thoughts. I may be mistaken, but then i like to hear how others 
have solved error trapping in RPG properly.

Regards,
Carel Teijgeler

*********** REPLY SEPARATOR  ***********

On 7-4-03 at 14:46 Bartell, Aaron L. (TC) wrote:

>>Well you can throw your own error with the message APIs but it isn't the
>same as CL's MONMSG.
>
>Will Monitor and On-Error catch those errors with the message API's?



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