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Not with V5R2.

Rob Berendt
-- 
"They that can give up essential liberty to obtain a little temporary 
safety deserve neither liberty nor safety." 
Benjamin Franklin 




"Booth Martin" <Booth@xxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
03/28/2003 03:31 PM
Please respond to RPG programming on the AS400 / iSeries
 
        To:     <rpg400-l@xxxxxxxxxxxx>
        cc: 
        Fax to: 
        Subject:        RE: "Reference #"


mainly because if you use a sequential number you have to maintain it, 
back
it up, restore it, view it, etc.  Why bother?
 
---------------------------------------------------------
Booth Martin   http://www.MartinVT.com
Booth@xxxxxxxxxxxx
---------------------------------------------------------
 
-------Original Message-------
 
From: RPG programming on the AS400 / iSeries
Date: Friday, March 28, 2003 14:46:44
To: RPG programming on the AS400 / iSeries
Subject: RE: "Reference #"
 
What's the advantage of using a random number? It seems to me that a
sequential number will always be unique, and will certainly be faster to
generate.
 
Why the random number? Are you trying to prevent the user from being
able to guess what the number will be?
 
I agree with you about timestamps... they are not a good idea.
 
On Fri, 28 Mar 2003, Booth Martin wrote:
 
> There's no purpose served by using a sequential number except 
uniqueness.
> If you want uniqueness just go for a random number. The chances of a
random
> number duplicating are slim, and the delay to renumber in those few
> instances is a small delay indeed. Forget about using the timestamp for
> uniqueness. Its troublesone and buys you nothing.

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