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You have got to be kidding. C++ makes ILE look like a walk in the park. C++
was just C with object oriented features laid over it. Complexity was and
is a nightmare. ILE RPG is so simple and clean compared to C++.
It's just what you're used to. I find creating basic classes and methods fairly simple - but I do it every day. Reusing code by incorporating objects is more intuitive than finding and reusing procedures. But others might think differently. Now, the ILE c++ compiler listing? That's a different thing altogether. Obtuse is being nice.




On Mon, Feb 4, 2013 at 9:06 AM, Steve Richter <stephenrichter@xxxxxxxxx>wrote:

yeah, Vern. I think C++ is just as complex as ILE. Which is one
reason why C# is so much bettern than C++. And now Microsoft is
reemphasizing C++ over C# in metro apps, so what do I know.

On Mon, Feb 4, 2013 at 10:40 AM, Vernon Hamberg
<vhamberg@xxxxxxxxxxxxxxx> wrote:
Hi Steve

I compare this to C++, for example - you have to declare things - here
is a quote I just found -

"When you declare a variable, a function, or even a class all you are
doing is saying: there is something with this name, and it has this
type. The compiler can then handle most (but not all) uses of that name
without needing the full definition of that name. Declaring a
value--without defining it--allows you to write code that the compiler
can understand without having to put all of the details. This is
particularly useful if you are working with multiple source files, and
you need to use a function in multiple files. You don't want to put the
body of the function in multiple files, but you do need to provide a
declaration for it."

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