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WOW! That is quite the PDF on Java and Gaming (314 pages). Should be good
for late night reading. I will dig into it, and I am sure will have
questions (I will post those on the Java-L).

Thanks Thorbjørn,

Aaron Bartell
http://mowyourlawn.com

-----Original Message-----
From: wdsci-l-bounces@xxxxxxxxxxxx [mailto:wdsci-l-bounces@xxxxxxxxxxxx] On
Behalf Of Thorbjørn Ravn Andersen
Sent: Thursday, December 06, 2007 1:00 PM
To: Websphere Development Studio Client for iSeries
Subject: Re: [WDSCI-L] WDSC on Mac

Aaron Bartell skrev den 06-12-2007 18:59:
So how many people actually "tweak" their code? Or what are they talking
about when they say "tweak"? Do they want you to start programming to the
platform/OS you are on? If so, there goes your platform independence.

I will mail you the PDF directly.

If performance matters (i.e. CPU is the bottle neck) he says you should
avoid creating many short lived objects since heap allocations were
slow. This means pooling objects and the like.

As far as I know this has been remedied in newer HotSpots where this has
been optimized.


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