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I don't know if it is different in V7, but in V6 you right-click on an
existing breakpoint and choose edit breakpoint from the popup menu,
click next, enter your condition in the Expression box, and click Finish.

Gene

On Nov 8, 2007 9:13 AM, David FOXWELL <David.FOXWELL@xxxxxxxxx> wrote:
I'm not pressing F1 anymore. Why bother when this list reacts much quicker especially in the afternoons when America starts waking up.

I want to know how to set my breakpoints to be conditional ones when debugging in RPG.
And how do I get the thing to stop when a variable changes its value?

Spent ages looking through WDSC help and suddenly realised I was reading RPG reference debugging in a greenscreen.

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