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Between loading it and trying it along with the dialog this group has presented, it is pretty easy to pick up on the WDSCi features. Maybe we need a "ten greatest reasons to use WDSCi"? If that list has not already been developed. As Joe P. has stated, the debug is phenomenal. Try doing a "find" on a source physical file. Not only do you get the list of source members but if you click on the program lines found, it loads the source member (edit or browse) and then takes you directly to that point in the program. The number of source members you can have open at one time also exceeds two by using the tabs across the top. The list just goes on and on.
D.J.

message: 6
date: Tue, 16 Oct 2007 10:21:41 -0500
from: "Joe Pluta" <joepluta@xxxxxxxxxxxxxxxxx>
subject: Re: [WDSCI-L] WDSC vs SEU

From: Buck

It is for all but the simplest tasks.

It seems self-evident that WDSC is not a PDM-killer, because way >more
people use PDM than WDSC.

Joe, without trying to start a fight, I'd like to point out that your post
and Buck's aren't exactly comparing apples to apples. You TEACH >WDSc to
programmers who are paying money to learn, not only does this,>(usually),
make them more receptive to learning, but they get to learn from >someone
who knows all the tips and tricks needed to make learning the IDE a >fairly
painless process.

Buck, from what I gathered, is talking about the general population of >RPG
programmers who don't have a teacher, and frankly don't feel they have >the
time to learn something new unless it can be proven beyond a shadow >of a
doubt how much better the new process is.

Personally, I'm not a master of WDSc, and I have had limited success >in
getting my shop to move over to it. I would welcome any pointers on >how
to show the general population the power of WDSc vs. SEU. Perhaps >you
could divulge a couple of trade secrets? =) What do you teach in the
first ten minutes that absolutely blows the newcomers away? I have a
contractor here I'd love to impress with WDSc, so far he just yawns at
me.....

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