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Sure, I can see myself using it in other places. Ever consider making this an open source type of project? Kyle On Thu, 03 Feb 2005 14:43:07 +0000, Joel Cochran <jrc@xxxxxxxxxx> wrote: > On Thu, 2005-02-03 at 16:53, Kyle Collie wrote: > > As a work-around, I just copy/pasted the proc-interfaces into the > > empty member and did a find/replace from pi to pr. > > Yeah, that's what I did before CRTPTYPMBR. I used a scan on "export" to > find them all. The CRTPTYPMBR is even easier (once I get this bug > figured out). You can run it over any source member and create the > prototypes. You can create them in a new source member or append them > to a pre-existing source member. I use it a lot, but again for some > unknown reason on other systems that stupid "Call stack entry not found" > error shows up. > > I think that even people who don't want to do encapsulation could > benefit from it. > > Joel > > _______________________________________________ > This is the RPGNext Discussion and Information (RPGNext) mailing list > To post a message email: RPGNext@xxxxxxxxxxxx > To subscribe, unsubscribe, or change list options, > visit: http://lists.midrange.com/mailman/listinfo/rpgnext > or email: RPGNext-request@xxxxxxxxxxxx > Before posting, please take a moment to review the archives > at http://archive.midrange.com/rpgnext. >
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