When I view the hex for retDecoded it contains the proper UTF8 data, but
the char representation is unprintable characters since the system thinks
it's *JOB CCSID. If I add local_retDecoded identical to retDecoded, then
I'll have two *JOB CCSID variables that actually contain UTF8.



On Wed, Apr 1, 2026 at 11:59 AM Javier Sanchez <
javiersanchezbarquero@xxxxxxxxx> wrote:

If you are getting a valid utf-8 string, create a local or global variable
in your RPG program the same type as "retDecoded" (put it something like
"local_retDecoded") but just like that.
The compiler will assume the variable is CCSID of the compilation time,
which would probably be the same as the job when the program runs.

Then just assign retDecoded into local_retDecoded:

<rpg>
local_retDecoded = retDecoded; // implicit run-time conversion to your
CCSID.
</rpg>

What you are doing is NOT wrong. What you need is what you are NOT
getting.
Make that simple change and you'll see.
This is one way, a simple one, to solve it. There are others but a bit more
worked.

HTH

JS



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