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One thing about having the wait loop in the RPG code is
that it is very clear what is going on.
Nothing that a comment re the WAITRCD override just before the CHAIN
wouldn't cure!
Any function that the system can provide seems to be more foolproof than
looping logic that sleeps and retries a CHAIN.
What I have discerned from the responses so far is that there is no
functional advantage with retrying a CHAIN multiple times with an 800
second limit vs. overriding with WAITRCD(800) and eliminating the
retry-loop logic. I welcome reasoned disagreement.
- Dan
On Wed, Nov 1, 2023 at 5:59 PM Don Brown via RPG400-L <
rpg400-l@xxxxxxxxxxxxxxxxxx> wrote:
Hi Dan,
One thing about having the wait loop in the RPG code is that it is very
clear what is going on.
Although I would change it to use sleep as Jon suggested.
Just my 2 cents
Cheers
Don
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