|
On Aug 8, 2022, at 2:10 PM, John Yeung <gallium.arsenide@xxxxxxxxx> wrote:
I'm maintaining some old code, and came across an instance where a
program-described file has a key defined incorrectly, because it
specifies a KEYLOC value different from where the key data really is.
But when testing it, chains always seem to work fine, same as when the
correct start position is specified. I kept trying different KEYLOC
values, including some that are not even anywhere near the actual key
data, and even tried not including a KEYLOC at all, and the program
always worked the same.
I am wondering how that is possible. I was really expecting the chains
to be horribly wrong unless KEYLOC was specified correctly, but
somehow it's never a problem. KEYLOC seems to have literally no effect
whatsoever.
I know this isn't much information to go on, but I don't know what is
relevant, so I don't know what else to provide.
John
--
This is the RPG programming on IBM i (RPG400-L) mailing list
To post a message email: RPG400-L@xxxxxxxxxxxxxxxxxx
To subscribe, unsubscribe, or change list options,
visit: https://lists.midrange.com/mailman/listinfo/rpg400-l
or email: RPG400-L-request@xxxxxxxxxxxxxxxxxx
Before posting, please take a moment to review the archives
at https://archive.midrange.com/rpg400-l.
Please contact support@xxxxxxxxxxxxxxxxxxxx for any subscription related questions.
Help support midrange.com by shopping at amazon.com with our affiliate link: https://amazon.midrange.com
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.