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Change the CL or change the RPG. But the definitions must match.

What are the CL variables defined as?

It would also be useful to know what the hex values are (in debug eval variableName:X)

My first guess was that you were passing a packed value - but the value of the variable that you show does not match what you say you are passing even in that scenario so we need more data.

Show us the CL & the RPG and preferably the hex value of the variable being received by RPG.



On Jan 19, 2021, at 12:52 PM, techie21 IT <techiei876@xxxxxxxxx> wrote:

Hi,

They are defined in RPG (Program Name BN91) as below:-

* ENTRY PLIST
PARM L@CTCD 2
PARM L@GMAB 4
PARM L@BRNO 3
PARM L@XMDT 8




So when I debug my above RPG program L@CTCD ,L@GMAB i get correct values as
defined in my CL but these L@BRNO and L@XMDT are bein received in RPG as
junk values (as said earlier if L@BRNO value from CL is passed as '300'
then in RPG it's received as '?3?'

and for field L@XMDT value from CL is passed as '18012021' then in RPG it's
received as '1?8?0?1?'.

So what changes should be made in RPG to overcome this?



Thanks...


Thanks


On Tue, Jan 19, 2021, 20:55 Jon Paris <jon.paris@xxxxxxxxxxxxxx> wrote:

As long as they are defined in RPG as zoned then it shouldn't matter.
Should still be fixed but ...

What type are they in RPG?



On Jan 19, 2021, at 10:06 AM, Joep Beckeringh via RPG400-L <
rpg400-l@xxxxxxxxxxxxxxxxxx> wrote:

Simple: make sure the data types match.

When you pass parameters from CL to RPG, the RPG program receives
pointers to storage that is defined by the CL program. If the CL defines
character variables and the RPG interprets them as numeric (what kind of
numeric? Zoned, packed, integer, float?) the content obviously looks like
junk to the RPG program.

Joep Beckeringh


Op 18-1-2021 om 14:31 schreef techie21 IT:
Hi,

I have two fields let's say fld1,fld2(date field) and having their data
types in CL program as Character but in RPG program they are as numeric
so
the problem is happening when we are passing these parameters from CL to
RPG program for example if we pass fld2(having date value in it) to a
RPG
program then up on debug it's known that it captures some junk value and
same happens for fld1( which is character in CL program) and when same
is
passed in RPG then it gets some junk value in it i have seen these junk
values while debugging both the programs they are passed well from CL
but
the moment they come in RPG becomes junk values.how can we prevent
this from happening?

Any suggestions please?


Thanks..
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