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But why would you?

I can understand it back in the RPG III days - no callable APIs for the purpose back then - but why perpetuate it when there are better, faster, simpler alternatives?


On Nov 26, 2019, at 5:19 AM, Frank Kolmann <frank.kolmann@xxxxxxxxx> wrote:

Hi

You could roll your own convert to hex routine.
A long time ago I coded a hex converter in RPG III.
This following is a port to RPG ILE
I havent run this code snippet I copied it from another program I posted in the wiki.
But the general idea is to calculate the index to the hex character in the CRS array by turning low order bits off then high order bits off.
It converts the 1 byte FLD to hex in the string RU.


D DS
D BIN 1 2B 0
D HX1 2 2
D HX2 1 2

D RU S 255 varying
D FLD S 1
D X0F C X'0F'
D XF0 C X'F0'
D Z S 5 0
D CRS S 1 DIM(16) CTDATA PERRCD(16)

BIN = 0;
HX1 = FLD;
HX1 = %BITAND(HX1 : XF0);
Z = BIN / 16 + 1;
RU = RU + CRS(Z);

BIN = 0;
HX1 = FLD;
HX1 = %BITAND(HX1 : X0F);
Z = BIN + 1;
RU = RU + CRS(Z);


**
0123456789ABCDEF


Regards
Frank

On 26/11/2019 8:24 am, Rishi Seth wrote:
Hi,

Just realized i had put + sign incorrectly at this statement in my program
which i shared in previous email link.

1. callp ToHex(HexEquivalent:+
2. KEY: %len(KEY)*2);

after removing it though it got compiled successfully but when trying to
run giving error
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