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In almost every RPG program i see parameter lists are extensively used. I
like to know the advantage of see as i don't see it. It's rather unique to
RPG, separating the list of parameters from the actual call.
Every time i see a call i have to go to the beginning of the program to see
the actual parameters that are used. This, for me, is very inconvenient. I
ever use them. The only "advantage" i see has something to do with "reuse".
Reuse is good, i wish it would be really used in RPG programs more (i.e.
service program and procedures etc). Instead, we got "parameter lists".
What is the advantage of parameter lists??
I suspect there is no advantage, just "we always do it like that". They
were just introduced to cope with the limited punch card format. Same with
key lists actually. But these days we don't have to use them anymore.
Provided free format RPG is used.
Parameter lists... does anybody know there advantage, besides obscuring the
program??
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