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Agreed. A comment block and an ending comment are far superior to the interleaved live/dead code that I see daily.
At least they're color coded in RDi, but I still hate that mish-mash.
Many mods I've done start with "Code liposuction" and the header comments reflect that.
Roger Harman
COMMON Certified Application Developer - ILE RPG on IBM i on Power
From: RPG400-L <rpg400-l-bounces@xxxxxxxxxxxxxxxxxx> on behalf of John Yeung <gallium.arsenide@xxxxxxxxx>
Sent: Wednesday, October 2, 2019 6:26 AM
To: RPG programming on IBM i <rpg400-l@xxxxxxxxxxxxxxxxxx>
Subject: Re: Full Free RPG and modification marks
Full free pretty much requires a CMS like Git. And in fact, that's my
biggest kick against it. A LOT of people hate mod marks, but I'm not
one of them. I like to be able to bring up source code and be able to
read through the historical changes in a particular routine.
As with everything, there are trade-offs. In a way, it's nice to see
*some* changes. But it can easily become a mess when people are afraid
to get rid of code.
I like to leave a wordy comment explaining changes and decisions and
rationales, and then have the code itself be clean and free from
baggage. I don't mind if these comments are many lines long. I'd
rather read a few paragraphs of clearly expressed thoughts than a
jumble of code with half a dozen sets of mod marks and lots of
commented-out code interspersed with live code.
John Y.
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