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It's somewhat surprising that more RPG programmers haven't chimed in
with their pattern for logging at the moment of failure. That thousands
of programmers recreate errors in the dev environment is powerful
evidence that I need to rethink what I'm doing.
I think that this thread has taught me that
ON-EXIT really really is for sub-procedures; blocks that do one thing.
At least I'll be less likely to misapply it next time :-)
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