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On 2017-06-06 9:42 PM, Scott Klement wrote:
... If you were coding in C, there is a preprocessor directive that will map malloc() to _C_TS_malloc() automatically if you specify teraspace. But, that's not the case in RPG.

I believe that if you use a teraspace storage model that the RPG %alloc/dealloc will use teraspace as well. But, then your whole program model is teraspace which can cause issues with callers also having to be teraspace. Since I only needed teraspace memory for things that I specifically allocate, there wasn't any need for that in yAJL.


For RPG, you can code ALLOC(*TERASPACE) in the H spec, and then RPG will allocate from teraspace even if you are in the SNGLVL or INHERIT storage model.


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