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Charles,
The issue is not so much with recompile the program, but to be aware of
where the file is used, so that *if* the file changed, all programs can be
reviewed to determine what if any change is needed.


Jeff Young
Sr. Programmer Analyst

On Fri, Jun 10, 2016 at 1:28 PM, Charles Wilt <charles.wilt@xxxxxxxxx>
wrote:

For dynamic SQL, there's no way for the system to track what is being used.

Yet another reason to avoid dynamic SQL.

Having said that. If you're doing things correctly with SQL, it shouldn't
matter where the file is used. You shouldn't have to recompile an SQLRPG
program because the file has changed.

On Fri, Jun 10, 2016 at 1:13 PM, Jeff Young <jyoung0950@xxxxxxxxx> wrote:

Thanks Mark, but I was looking for a way to determine it using DSPPGMREF
or
the like.


Jeff Young
Sr. Programmer Analyst

On Fri, Jun 10, 2016 at 1:08 PM, Mark S Waterbury <
mark.s.waterbury@xxxxxxxxxxxxx> wrote:

Jeff:

You could use FNDSTRPDM to search for the file name in all source
code,
to find out where it occurs and in what members.

Or if you store your source in the IFS, you can use "grep" in QShell or
in
PASE.

HTH,

Mark S. Waterbury

On 6/10/2016 10:20 AM, Jeff Young wrote:

I recently had an associate ask me how to determine what files were
used
by
SQL in an RPGLE program.
I had to think about it for a few, and realized that I do not know any
command that will show that. Especially if the SQL is dynamically
prepared
by the RPG.

Is there any way to determine this?
Should I include unused "F" specs, external DS? some other method
that
will allow the files to be seen by a cross reference utility or
dsppgmref?

TIA


Jeff Young
Sr. Programmer Analyst



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