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<Buck>
So I gave an example of an
old program I actually work with to start the discussion.
</Buck>
Thatt's a very interesting point of view, and we could continue the
discussion (just ignoring that some people don't want to understand...).
Might be far away from my todays work, but I'm interested too. I see two
aproaches: first is to leverage modularisation, to try to use the ability
of using diffrent connections (= ACTGRP in this context), or to try to use
transaction control in an animal like this with cycle and Level break
functionality; latter was a little bit strange to me, but I'm getting warm,
let's continue, if you want!
Dieter
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