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Does TurnOver use the "COMPILE" command to generate the objects? Normally, TurnOver expects the level library list (can be maintained via the WRKTOLLO command) to include any third-party or tools libraries that may need to be referenced during compile. If you're adding a library prior to compile when using the "COMPILE" command, then this may be what's missing from the TO library list definitions for your application.

I'm not sure whether your installation of TurnOver has been customized to use the "COMPILE" command in lieu of its normal commands. WRKTOTYP lest you see the compile command that is associated with the object type. Look at the compile command for your object type to see if it is using the "COMPILE" command.

Hth,
-Eric DeLong

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Smith, Mike
Sent: Wednesday, July 31, 2013 8:26 AM
To: 'RPG programming on the IBM i (AS/400 and iSeries)'
Subject: RE: odd rpg to rpgle level check error.

Turnover.

I just noticed an addlible in compile that is causing the problem.

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Dirk.Marien@xxxxxxxxxxxxxxxxx
Sent: Wednesday, July 31, 2013 9:24 AM
To: RPG programming on the IBM i (AS/400 and iSeries)
Subject: RE: odd rpg to rpgle level check error.

What CMS are you using ?

Kr,
Dirk.




From: "Smith, Mike" <Mike_Smith@xxxxxxxxxxxxxxxx>
To: "'RPG programming on the IBM i (AS/400 and iSeries)'"
<rpg400-l@xxxxxxxxxxxx>,
Date: 31/07/2013 15:22
Subject: RE: odd rpg to rpgle level check error.
Sent by: rpg400-l-bounces@xxxxxxxxxxxx



Thanks guys.
I think it is something to do with the way Change Management is compiling.
I compiled outside of Change Management and it is working now.

Mike

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Dirk.Marien@xxxxxxxxxxxxxxxxx
Sent: Wednesday, July 31, 2013 9:17 AM
To: RPG programming on the IBM i (AS/400 and iSeries)
Subject: Re: odd rpg to rpgle level check error.

Compile everything interactive. Check compilelisting and use dsppgmref to compare objects.

Kr,
Dirk.




From: "Smith, Mike" <Mike_Smith@xxxxxxxxxxxxxxxx>
To: "RPG programming on the IBM i / System i (rpg400-l@xxxxxxxxxxxx)"
<rpg400-l@xxxxxxxxxxxx>,
Date: 31/07/2013 15:02
Subject: odd rpg to rpgle level check error.
Sent by: rpg400-l-bounces@xxxxxxxxxxxx



I have an rpg program I am trying to convert to RPGLE.
After converting the program and then compiling both the display file and rpgle program. I get a level check error.

I've taken the following steps to try and determine the problem, but I'm just not seeing it.

Copy both the display and rpg as it originally exists to my library and compile Program works.

Delete the rpg program and convert the source with cvtrpgsrc

Compile the rpgle
Program gets level check.

Compile display file with level check (*NO) Recompile rpgle

Program executes-BUT as soon as I hit enter on the screen everything shifts to the right and triggers all of the error checking on the fields.

I don't see any ibm supplied files being used in the program.

Anybody experienced this before?
What do I need to check?
Oh yeah, I'm on V7R1

Thanks

MIke
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