|
On Sat, Feb 23, 2013 at 11:17 AM, Vernon Hamberg
<vhamberg@xxxxxxxxxxxxxxx> wrote:
I understand that the processing (stand-alone) varying fields is not aI don't believe anything *should* be done. The point of a DS is to
bug - my post probably didn't say that clearly enough, although I tried
a little. At the same time, there's no reason not to report it as such
in the context of a data structure subfield, in order to see if
something can be done. Perhaps the treatment of varying could be
adjusted when in a data structure, because of the side effect described.
just be a contiguous chunk of memory. You could have a 10-byte DS
that has a thousand overlapping subfields. The proposal to treat
varying subfields differently is tantamount to proposing that
comparison of two such data structures is no longer just comparing 10
bytes to 10 bytes but rather 1000 fields to 1000 fields.
For good or ill, a data structure in RPG is just a byte buffer.
John
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.