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I considered REXX for half a second. Naawww :-)
I got it working now. The weird part is it takes in the values backwards from the CL command buffer, even though if presents the offsets correctly in the data stream with the higher byte order values first.
No wonder it wasn't super-obvious :-)
Regards,
Richard Schoen
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------------------------------
message: 3
date: Mon, 03 Dec 2012 11:05:48 -0600
from: Vernon Hamberg <vhamberg@xxxxxxxxxxxxxxx>
subject: Re: Processing ELEM List in RPG
Rich
Create a data structure. Make arrays within the data structure. Have a 2-byte integer as the first element, then there is an array of offsets to the values. Then the array of values.
The offset array will have only as many elements as the initial counter, so the array of values starts at different places. Use a pointer to an array of values. Set it to where it should start, according to the offsets - or simply have a pointer to the value, then set the pointer by the offset arrays.
For more complex lists, have several of this kind of thing in the DS.
There will be offsets to the various components.
Easy-peasy!
Or even better, use REXX - it just works!
Ducking!
Vern
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