|
I suspect the reason Dennis was using atof() is because it'll read the
number up til it finds a non-numeric character, and return the numeric
portion.
By contrast, %DEC will simply back an exception, and return nothing
when it encounters non-numeric data. So you have to add code to find
the non-numeric data, and strip out only the part you want. In that
way,
atof() is simpler.
But I agree with you about the precision problems with floatin point --
this is why I didn't use it in my version.
On 9/12/2012 2:59 PM, Barbara Morris wrote:
accuracy.
Don't use atof; it returns a float result which might lose some
accuracy, especially if you forget to use EVAL(H).
Use %DECH instead; it returns a decimal result with no loss of
--
result = %DECH(p : 63: 31);
This is the RPG programming on the IBM i / System i (RPG400-L) mailing
list To post a message email: RPG400-L@xxxxxxxxxxxx To subscribe,
unsubscribe, or change list options,
visit: http://lists.midrange.com/mailman/listinfo/rpg400-l
or email: RPG400-L-request@xxxxxxxxxxxx
Before posting, please take a moment to review the archives at
http://archive.midrange.com/rpg400-l.
As an Amazon Associate we earn from qualifying purchases.
This mailing list archive is Copyright 1997-2024 by midrange.com and David Gibbs as a compilation work. Use of the archive is restricted to research of a business or technical nature. Any other uses are prohibited. Full details are available on our policy page. If you have questions about this, please contact [javascript protected email address].
Operating expenses for this site are earned using the Amazon Associate program and Google Adsense.