"Interesting" in the sense that I like to know what the various tables and such in the system are, even though I'll never ever need that knowledge. But my guess is that even if we dug down deep and determined what the static storage was, it would turn out that A) it's for an arcane usage that makes sense when the program is not empty and B) it's not going to change. Ever. Thereby placing such knowledge squarely in the "Yeah, OK, so?" category.

I also disagree with the characterization of ILE/RPG as a C type language. RPG does way more in its startup than C. But that's beyond the scope of what I consider a productive discussion. :)


Alan's point is still valid though.

Even if those additional memory requirements (over and above the C
equivalent) provide actual benefits (faster initialization or whatever)
that the C program doesn't have, it would be interesting to know what they

On Fri, Apr 6, 2012 at 9:11 AM, sjl<sjl_abc@xxxxxxxxxxx> wrote:

IMHO, it would only have been a problem back in the early 70's when
had 16 - 32K of memory. ;-)
- sjl

"Alan Campin" wrote in message

Still begs the question. ILE/RPG is a C type language. What could you
possibly need 4K of static storage for an empty program for?

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