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I've been one of those 1-man shops for years and in most organizations at
which I worked.

But years ago I was the chief programmer in a 6-8 wo/man shop. We did
design previews primarily, including system and program flowcharts (!). I
remember one program, which I designed, that was so complex that we went
over it with the entire team and my boss before I wrote one line of code.
Can't remember how many lapses we found in my program flowchart, but we did
find some. Didn't bother me a bit. The program ran for the next three
years (at which time I left) without a burp; all thanks to the team finding
my errors.

As for program reviews of actual code, we did those occasionally. Usually
with new hires (we trained our own programmers there). The critique
(usually me or my boss) was meant as a teaching/learning tool. There were
times, though, that we reversed the process; the newbies would review my
code. I didn't have a problem with this and, in fact, often initiated it.
I recall one time where I couldn't find the bug in a rather simple program
so I brought in one of the other team members; as I was walking through the
code, the error (which I had stared at for days) suddenly popped out.
Somewhat embarrassing, of course, but it worked.

In summary, I agree with Mark that the more time one spends on the design,
the easier (and cheaper) it is to find errors and fix them. If you do not
find a design flaw until you get to writing the program, it gets more
expensive to fix those. Just ask the V-P who didn't tell me about "drop
shipments" (which the company had never done in its 100+ year history) until
2 days before the system was to go live.

Jerry C. Adams
IBM i Programmer/Analyst
--
A&K Wholesale
Murfreesboro, TN
615-867-5070


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Marc Couture
Sent: Thursday, November 17, 2011 12:24 PM
To: RPG programming on the IBM i / System i
Subject: RE: Do you do formal code reviews?


Norm, Design review created by ? Marc

"If you think education is expensive, try ignorance"
(Derek Bok, pres. of Harvard Univ. 1971-1990)
From: nhdennis@xxxxxxxxxxx
To: rpg400-l@xxxxxxxxxxxx
Subject: RE: Do you do formal code reviews?
Date: Thu, 17 Nov 2011 22:27:18 +0800

Nicely put Mark.
I have used design review with a good deal of success in a number of
projects.


Norm Dennis

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Mark S. Waterbury
Sent: Thursday, 17 November 2011 3:24 AM
To: RPG programming on the IBM i / System i
Subject: Re: Do you do formal code reviews?

Robert:

I have been following this thread with some interest.

So far, no one has suggested the use of "design reviews" to augment code
reviews.

Before any code is written, gather requirements, do some analysis, and
create an outline (typically using "psuedo-code") to describe the planned
design approach of the changes or enhancements to be made. Then, review
this
document with peers, before any actual coding takes place.
Often, newer techniques can be suggested at this early stage, thus saving
the time "wasted" on writing some "old fashioned" code, only to have that
uncovered in a "code review" with a recommendation to re-write (at least
parts of) that code ... thus avoiding wasted effort.

I have worked at professional software houses where this was standard
practice -- first you would document the design, and circulate that design
document to those peers who would participate in any "design reviews" --
after each design review, if any significant issues turned up, a (usually
much shorter) follow-up design review would be scheduled to review the
amended design. Finally, once the overall design was approved, coding
would
commence.

Next, a "code review" is scheduled to review the code (or possibly
detailed
pseudo-code) to see if it conforms to "shop standards" and to ensure it
will
meet the approved design objectives.

An important philosophy when using design reviews and code reviews is
"_egoless programming_" where the participants do not place any blame (on
the designer or programmer) and everyone agrees that the goal of the
process
is to improve overall quality, not to find fault with other's work. (We
are
all only human, and humans learn by making mistakes.)

The time invested in documenting the design requires developers to
thoroughly _understand the requirements_, and the design reviews often
turn
up any oversights (errors of omission) or other misunderstandings, or
errors
of comission (coding errors), thus preventing costly errors further
down-stream in the process.

Also, the code reviews are usually much smoother and shorter, since the
design was already reviewed and approved, and everyone has a good idea of
what is expected.

In really large shops, business analysts might be responsible for
gathering
and documenting the requirements and perhaps doing some of the initial
"design" and then it is handed over to "programmer analysts" to continue
the
process. Also, in larger organizations, there may be a separate Quality
Assurance team of testers. Business analysts who defined the requirements
could also be involved in developing "test cases."

(In "test driven design" test cases are developed along with the
requirements, so that during testing, it can be more easily determined
whether the code developed meets the stated requirements, by application
of
rigorous testing.)

This all goes back to the classic "waterfall" model of software
development,
illustrated below:

Requirements gathering
Analysis
Design
Design review
Code
Code review
Testing (Quality Assurance)
Design "test cases"
Unit Testing
Systems Integration Testing
User Acceptance Testing (if
needed, e.,g. for "usability" issues, etc.)
Regression Testing (to
ensure existing functionality is not negatively impacted)
Management Approval
Implementation
into
the "live" production environment(s)

Note that at any of these steps, you can iterate back up to any of the
preceding steps, for "corrective measures", if problems are found. Thus,
it
is an "iterative waterfall" model.

This detailed "waterfall" process model applies more to new applications
design and enhancements, but a "scaled down" version of the above can also
be used for "bug fixes" too, with many of the same benefits. For
example:

Requirements
Design (and review)
Code (and review)
Test
Implement

At each "step" (indentation) in the above "waterfall" diagram, it is
estimated that the cost to correct any errors at that step are 10 times
(10x) the cost of detecting and correcting that same error in the previous
step. So, you can see that if a problem is not detected until the Testing
phase, it costs many times more than if that same error can be caught much
earlier (e.g. in a design review or code review.) And of course, it is
most
expensive when a problem is not detected until after it is implemented
into
"live" production use.

Nowadays, where "/Agile Programming/" is all the rage, in the rush to do
things faster, it seems that many have forgotten (or /have never
learned/) the lessons of the past 30+ years in Data Processing (DP),
Management Information Systems (MIS) and Information Technology (IT).

The "waterfall" process seems like it just adds (unnecessary) "overhead"
to any project, but, when done properly, it results in /_improved
quality_/
and an overall _/reduction in total elapsed time/_ to get from the top of
the waterfall (Analysis) to the end result (Implementation) while also
helping to ensure that the desired results are achieved (Quality).

What do you think?

Mark S. Waterbury

> On 11/16/2011 9:47 AM, RNewton@xxxxxxxxxxxxxxxxx wrote:
Thanks everyone for their input. I see the majority here are smaller
shops it or one man consulting firms so I can see why there are not
any code reviews needed. Our needs are a little different however.

We are implementing coding standards in our shop and will be enforcing
those standards with regular code reviews. Our shop has 30+ RPG
developers, each with their own styles and techniques varying from
techniques considered old 15 years ago to some guys counting the days
until 7.1 gets installed to get DB2 ALIAS in externally described data
structures.

We have ever expanding presentation technologies that our business
logic in RPG must be able to support. If we do not have code reviews,
we will continue to see business logic tied up in interactive programs
and not pulled out to service programs for reuse from other
interactive applications, web pages, web services, stored procedures,
desktop applications, etc...

Modernizing a shop this size without code reviews and shop standards
for techniques and syntax styling would be impossible (as we have
shown over the years).

Thanks,
Robert Newton
Estes IT
System Architect
804-353-1900 x2256
rnewton@xxxxxxxxxxxxxxxxx

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