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Thanks to everyone that replied...you have all given me a few options to use...

Thanks again
Eric



Date: Mon, 19 Sep 2011 09:25:56 -0500
Subject: Re: Using QUSLOBJ API
From: rowestu@xxxxxxxxx
To: rpg400-l@xxxxxxxxxxxx

Eric

I agree with Kevin, the open list API set (QGYOLOBJ et al) is the way to go
for huge lists of things.

Stu


On Mon, Sep 19, 2011 at 07:54, Vern Hamberg <vhamberg@xxxxxxxxxxx> wrote:

I don't know, Dennis, gotta be careful - you'll run out of space when
you have more than 559,240 objects in a library!!

;-)

Vern

On 9/19/2011 5:48 AM, Dennis Lovelady wrote:
What return format are you using? My solution is to use QUSLOBJ to
retrieve
only the minimal information (OBJD0100)... and then use QUSROBJD for the
details. I have not run into space issues in this manner.

Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
We could certainly slow the aging process down if it had to work its way
through Congress.
-- Will Rogers


To the list,
I am trying to use the QUSLOBJ API and am only getting a "partial" list
on
the
retrievel of a library that contains almost 42,000 objects. When I
changed
the program from looking for *ALL object types to perform a loop
(selecting a
single object type one at a time), I still do not get all the *PGM
objects
which number over 30,000. The "magic" number where the job stops is
29,119
objects.

Doe this API have a "continuation handle" or does anyone have a better
idea on
retrieving all the objects - I am using the 0600 format to retrieve the
data.
I believe that I am creating an extendable user space.

TIA...
Eric
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