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If David cannot record these, I am sure I can find space on rpglanguage.com for the "idioms" or "design patterns", old or new, which people may wish to publish ...

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Regards,
John McKay mba

On 24/03/2011 13:21, Buck wrote:
On 3/24/2011 5:51 AM, Craig Pelkie wrote:
This type of thing always strikes me as being "programming archeology", in
that you had to be there to really know why something was done (what it is
doing is not too hard to discern, but the "why's" become dimmer over time).

There should probably be some project launched as a wiki to collect and
document these kinds of idioms. Somebody 10 years from now won't have any
idea why this was done, and those who remember, well, they might not be on
this list. Legacy COBOL is probably the same way (to pick another widely
used language with an enormous legacy code base).
David hosts a wiki as well as these lists.
http://wiki.midrange.com/index.php/Main_Page

I would think that would be the perfect place to record RPG idioms. Or,
as the youngsters call them, design patterns :-)
--buck


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