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David,

INDARA in DDS (
http://publib.boulder.ibm.com/infocenter/iseries/v7r1m0/index.jsp?topic=/rzakc/rzakcmstdfindar.htm
) specifies that a 99-byte area is passed, containing all numbered
indicators (*IN01 - *IN99). If you don't use INDARA, only relevant
indicators are passed, as individual fields. With INDARA you can add,
remove or change indicators without having to recompile the RPG.

INDDS in RPG (
http://publib.boulder.ibm.com/infocenter/iseries/v7r1m0/index.jsp?topic=/rzasd/sc092508462.htm
) associates a 99-byte data structure with the INDARA-indicators. If you
don't specify INDDS, you end up using the normal numbered indicators of
RPG. If you do use INDDS, indicators 01 - 99 in DDS correspond with
positions 1 - 99 in the data structure. How you name these subfields is
entirely up to you (but you obviously can't use *IN-names).

Joep Beckeringh


David FOXWELL

Hi all,

I just found an answer to why my program was blowing up thanks to
this thread in the archives http://archive.midrange.com/rpg400-l/
200407/msg00168.html (thanks Eric!)

I made the following modifications: I needed to condition the
display of certain fields. The DSPF already had INDARA but the RPG
only used a ton of *inxx.

So, I added an INDDS and used a named indicator and I got the same
problem as the OP in the above thread.

I've temporarily replaced my named indicator with *in81 until I
understand what's goin' on.

So, do I have to have all named indicators or all *inxx? Can someone
explain how it all works?
Thanks.

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