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The articles are interesting, but are these ideas feasible for RPG?


-----Message d'origine-----
[mailto:rpg400-l-bounces@xxxxxxxxxxxx] De la part de Voris, John

Typically, we worked around this sort of problem in the past by
immediately storing the global fields in a work variable . .

Buck is right on! This is what I also try to do, and I don't
mind creating work variables that I will use later for the
action that I really want to do. Once I decide what "action"
I am going to do, I try to direct the action in it's own
module. Let the actors in the play do what they need to do
to deliver their lines.

Most of the time, I don't worry that I am inefficient
doing several chains to the same record.
Attempt to get away from "getters"
Believe in the "Tell, Don't Ask" pattern.

http://www.pragprog.com/articles/tell-dont-ask
http://c2.com/cgi/wiki?TellDontAsk

"You should endeavor to tell objects what you want them to
do; Do not ask them questions about their state.
Make a decision, and then tell them what to do."
--

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