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That's a fantastic little tool, thanks for identifying it for everyone,
Jon. :-)
Of course, this is possible because Java supports "reflection" -- but
that begs the question:
If such a tool is possible, why do we even need to create a copy /
include member to define java classes to RPG IV?
The ILE RPG IV compiler should be able to directly accept a statement
such as:
import java.lang.reflection.*;
and internally, do the equivalent of what this tool does, to
update
the symbol tables with the needed definitions.
(I think I will open a DCR for this.)
What do you think?
All the best,
Mark S. Waterbury
> On 10/30/2010 2:20 PM, Jon Paris wrote:
Have you tried any of the tools to build Java protos? There's onewww.foundation.be
built in to WDSC/RDi/RDP but personally I prefer the one at
--
Can't give you a direct URL 'cos it uses frames but click on "Free
Tools" in the menu and then select Visual RPG Prototype Generator. I
can't remember the last time I tried to build one by hand - not worth
the effort.
Jon Paris
www.Partner400.com
www.SystemiDeveloper.com
On Oct 30, 2010, at 1:00 PM, rpg400-l-request@xxxxxxxxxxxx wrote:
Thanks to Barbara and Scott for their help so far.
Sorry to say, I am still having problems with the definition of
toByteArray.
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