|
Yes, I'm basing a datastructure. I'm creating a 2D array that can handle
more than the limit at v5r4. Pretty easy to blow through the limit. If I
was at 6.1 or 7.1 I wouldn't need to do this, but here I am.
I'm not sure that what you said is true Dennis. How is CLEAR going to
wipe out dynamically allocated memory? I think you are slightly
misunderstanding what is going on.... unless CLEAR can do way more than I
thought.
Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777
"Dennis Lovelady" <iseries@xxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
10/28/2010 11:35 AM
Please respond to
RPG programming on the IBM i / System i <rpg400-l@xxxxxxxxxxxx>
To
"'RPG programming on the IBM i / System i'" <rpg400-l@xxxxxxxxxxxx>
cc
Subject
RE: Memory being reused by %alloc on second call to program.
Not sure about anyone else, but usually when I allocate memory, it's
because
I want to base a data structure on it.
So, once I have the basing pointer set, I simply CLEAR MYDSNAME and voila!
Instant clearing, with the additional benefit that numerics are "cleared"
to
the correct format, and alphas are blank.
Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
"Don't knock the weather; nine tenths of the people couldn't start a
conversation if it didn't change once in a while."
-- Kin Hubbard
Bryce;
This is just my opinion, but your logic should be redesigned to track,
in this case, the number of records/array elements populated and return
that to the caller also.
Baring that, no a rclrsc won't help, even if this was an OPM program.
RPG's %Alloc or %ReAlloc does not have a "fill with" parameter, like C
does, so you have to initialize it yourself using the C memset function.
You could also use the C alloc/realloc functions instead of the RPG
bifs.
Duane Christen
--
Duane Christen
Senior Software Engineer
(319) 790-7162
Duane.Christen@xxxxxxxxxx
Visit PAETEC.COM
-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-
bounces@xxxxxxxxxxxx] On Behalf Of Bryce Martin
Sent: Thursday, October 28, 2010 9:38 AM
To: RPG programming on the IBM i / System i
Subject: Re: Memory being reused by %alloc on second call to program.
I was wondering if I'd need to do that. What is the easiest/quickest
way to initialize the memory? Could I do a rclrsc upon returning to
the first screen in ProgramA? The StoredProc has *inlr=*on so I'm
guessing the RCLRSC won't do anything.
Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777
Charles Wilt <charles.wilt@xxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
10/28/2010 10:20 AM
Please respond to
RPG programming on the IBM i / System i <rpg400-l@xxxxxxxxxxxx>
To
"RPG programming on the IBM i / System i" <rpg400-l@xxxxxxxxxxxx>
cc
Subject
Re: Memory being reused by %alloc on second call to program.
Working as designed...
In any language, you should always initialize newly allocated memory;
if you code depends on it.
Charles
On Thu, Oct 28, 2010 at 9:36 AM, Bryce Martin <BMartin@xxxxxxxxxxxx>
wrote:
> I have written my first external stored procedure and it uses dynamic
> memory allocation to create a couple of 2D arrays. The problem that
I'm
> seeing is this...
>
> ProgramA using CLI calls StoredProc. StoredProc
%alloc/%realloc/%dealloc
> and uses a regular static array for returning a result set.
>
> ProgramA is two screens. First screen has fields to search by. If I
> enter criteria and hit enter ProgramA then calls StoredProc.
ProgramA
> then processes the ResultSet and puts it into a subfile for viewing.
If
I
> F12 back to the first screen and change my search criteria to
something
> that shouldn't return results it still does but refined by whatever I
just
> searched by. If I F3 out of ProgramA then all the memory used by the
> StoredProc is released even if I don't do a RCLACTGRP of ProgramA's
> activation group. If I search a second time after doing the full
exit
by
> the criteria that should not return results then it works and returns
no
> results. (no results could also be a search that is too generic to
have
> good results, this is handled by the StoredProc).
>
> In the StoredProc I am doing the following Destroy call, the
> DestroyArray() procedure just take a pointer to an array memory
address
> and does a dealloc(n) pWholeArray;
>
> pArrayElem = *null;
> DestroyArray(pWholeArray);
> pWholeArray = *null;
>
> I nulled the pointers for good measure but that didn't do anything.
>
> It looks like the second call is doing an %alloc and starting at the
same
> memory address as the previous call had done. So when I %alloc a
block
> the memory already contains the data from the previous call. How do
I
> handle this?
>
> Thanks
> Bryce Martin
> Programmer/Analyst I
> 570-546-4777
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