|
The StoredProc simply has the following statement to return the result
set....
Exec SQL
Set result sets array :Customer for :ResultsCount rows;
There isn't anything to close.
Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777
"hockchai Lim" <lim.hock-chai@xxxxxxxxxxxxxxx>
Sent by: rpg400-l-bounces@xxxxxxxxxxxx
10/28/2010 11:37 AM
Please respond to
RPG programming on the IBM i / System i <rpg400-l@xxxxxxxxxxxx>
To
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cc
Subject
Re: Memory being reused by %alloc on second call to program.
You must be pretty luck. I'm surprise you did not get junk data on the
first run, which makes me wonder if the problem could be caused by other
thing. Could the problem be caused by the StoredProc did not close and
reopen the sql statement on the second call?
"Bryce Martin" <BMartin@xxxxxxxxxxxx> wrote in message
news:mailman.10648.1288273092.2702.rpg400-l@xxxxxxxxxxxxxxx
I have written my first external stored procedure and it uses dynamic%alloc/%realloc/%dealloc
memory allocation to create a couple of 2D arrays. The problem that I'm
seeing is this...
ProgramA using CLI calls StoredProc. StoredProc
and uses a regular static array for returning a result set.I
ProgramA is two screens. First screen has fields to search by. If I
enter criteria and hit enter ProgramA then calls StoredProc. ProgramA
then processes the ResultSet and puts it into a subfile for viewing. If
F12 back to the first screen and change my search criteria to somethingjust
that shouldn't return results it still does but refined by whatever I
searched by. If I F3 out of ProgramA then all the memory used by theby
StoredProc is released even if I don't do a RCLACTGRP of ProgramA's
activation group. If I search a second time after doing the full exit
the criteria that should not return results then it works and returns nosame
results. (no results could also be a search that is too generic to have
good results, this is handled by the StoredProc).
In the StoredProc I am doing the following Destroy call, the
DestroyArray() procedure just take a pointer to an array memory address
and does a dealloc(n) pWholeArray;
pArrayElem = *null;
DestroyArray(pWholeArray);
pWholeArray = *null;
I nulled the pointers for good measure but that didn't do anything.
It looks like the second call is doing an %alloc and starting at the
memory address as the previous call had done. So when I %alloc a blockuse
the memory already contains the data from the previous call. How do I
handle this?
Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777
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